If you are using the Ascending AC system, it may be easier to calculate your “to-hit” rolls according to a simple formula. The numbers are the same as the Descending AC tables—this is just a different way of calculating the results. This is how it is done: each character class gains a base “to-hit” bonus, which increases as a character’s level increases (see the table below). Add this bonus to the attack roll, and if the result is equal to or greater than the opponent’s AC, the attack hits. That’s it; no chart needed for combat.
If you are using the regular attack chart, DO NOT add a base “to-hit” bonus to your roll – the combat charts already take it into account. The base “to-hit” bonus is a feature of this Quick Method only.
To use this system, write down your character’s base “to-hit” bonus. You will need to adjust it as your character gains levels, but after doing that, you will not have to check any table to see if he or she scores a hit.Swords and Wizardry Complete
We are using Ascending Armor Class [AAC]. We’re not using the “Thief” row for Rogue to-hit bonus, we’re using the “Cleric” values.