Surprise, Initiative, Surprise Intitiative

In the same way that we roll initiative by class (all the Fighters, all the Rogues, etc… lowest DEX modifier applies), we roll surprise checks by class as well. 1d6, with surprise on 1-2.

Minimizes the really bad days the adventurers have, because let’s face it…they’re carrying light sources, so they’re never surprising monsters underground.

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