Related to the Morale discussion yesterday, modern RPGs might say “defeated” instead of “killed”, but damn if it’s obvious whether they think that XP awards should include enemies who run away / break / flee / retreat / advance to the rear / exercise French discretion*. But, now that I think about it, yeah, I’m going to give some XP for routed enemies as a House Rule. That only includes enemies who have a hostile / Hostile reaction and attack, and you only get half XP, but yeah. Continue reading More XP Awards please!
I mean… the Swords & Wizardry supplements include Challenge Level and XP for every monster encounter explicitly. For LL and BFRPG I’m going to be looking these up manually anyway, so I may as well just stick with the S&W totals for consistency. But, you know. Important safety tip. Continue reading It’s a learning experience
ach character class has a Prime Attribute listed in the character class description. If this Prime Attribute is 13 or higher, all experience point awards to the character are increased by 5%. Additionally, if the character has a Charisma score of 13 or more, experience point awards are increased by 5%. Finally, if the character has a Wisdom score of 13+, the character gains a third 5% bonus. It is possible for a character to gain as many as three 5% bonuses to experience point awards. Continue reading Gaining Experience
We’re using the Labyrinth Lord rules, with some complexity courtesy of Swords and Wizardry; plus some home-brewed complications. 4d6 drop lowest for Attributes. Roll in order (STR, INT, WIS, DEX, CON, CHA) Max HP at level 1. Every PC starts with a Retainer (see CHA for morale), that earns ½ share of Gold and XP. Elves use the Druid spell list Clerics with WIS 13+ … Continue reading House Rules