- Presto the Wizard
- Erdudfyl the Ranger
- Rhys the Fighter
- Adhamh, changeling follower from Eglantine Grove.
Missing in Action
Tristan (“the poxy Bard”) the Bard; Shank (a very private person) the Thief; Áron the changeling follower;
Killed in Action (so far)
Elvira the Troublesome; Torg the Fearsome
Play starts in the village of Ruiger Moor in Cantref Mawr
Ifan the Black, Bandit with a Bounty on his head
Wanted for banditry, slaughter, and crimes against the gods.
Ifan is new to the area, increasingly infamous.
Presto knows of a magical treasure, defended by an unnatural threat.
Rumors of the undead coming from the hills to the west. (“West” is western side of Cantref Elfael)
Undead are known to fear the sun. Some may lair underground, some may lair in dense wilderness.
The Druid Elspeth has a simple proposal for Erdudfyl. Journey to the village of Ruiger Moor, which has cut off contact with the grove for more than a week. Find out what curse afflicts the town, and if possible, resolve it. For this, the group will receive the favor of the Druids of Eglantine Grove. As assistance, two of the changeling youths (Áron and Adhamh) will provide guidance and assistance.
The party is joined by Theodosia the Bard, a Hwb in search of glory (and profit).
Day 17, Sunset, Spring Season (eleven days until the Full Moon), Year of Empire 2375
Weather Forecast: Stormy skies and lightning strikes, dangerous wind gusts, periods of dangerous precipitation
The adventurers wake, and prepare to face the day. The news from the militia is grim, with another farmhouse being emptied of its inhabitants overnight. The village is now down to a mere 32 inhabitants, and only a handful of militia members left.
Erdudfyl talks to the village boss, and arranges to have the arms and armor from the first bog wight kept someplace safe (as they likely are dark objects of necromancy). Theodosia the Bard holds on to her chilly bronze spear, though.
Meurig the Wizard takes confession at the village shrine to the new gods, and gifts a generous tithe while there. Erdudfyl and Rhys, followers of the old gods, remain outside.
A short discussion later, it’s decided to head to the old druidic standing stones on the far side of the valley; Theodosia consults with Rhys of the Militia (no relation) for directions and advice. While discussing this, the curious tale of Glenys the Younger is recounted. Glenys had a possibility unhealthy obsession with the band of sell-swords in town. And now that you mention it, Glenys was the first villager to disappear….