All things give way to rot in the end. Food spoils on the table, men’s minds go mad with age and disease. Even The World itself, when left untended and uncared for, can turn to black muck and stinking air. Things dwell in these parts of Dungeon World. Things gone just as a bad as the swirling filth that fills the swamps. In these cesspit … Continue reading Monsters of the Stinking Mire (Lyonesse)
All things give way to rot in the end. Food spoils on the table, men’s minds go mad with age and disease. Even The World itself, when left untended and uncared for, can turn to black muck and stinking air. Things dwell in these parts of Dungeon World. Things gone just as a bad as the swirling filth that fills the swamps. In these cesspit … Continue reading Creatures of the Stinking Mire (Lyonesse)
There are three significant areas of “Great Woods” (Cymry: “Coed”, pronounced “Coyd”) in Lyonesse: Snowdonia in the north, Fforest Fawr in the southeast (where the play is now -Aberhonddu town is roughly the northern edge), and Cantre’r Gwaelod in the west. Continue reading Monsters of the Great Woods (Lyonesse)
A week’s unskilled mundane labor; 10 coins
This is approximately equivalent to reaping 10 acres of land, or threshing 80 bushels of grain.
Food and shelter not provided, but tools would be.
A month’s pay for enlistment in an army; 30 coins
This is skilled labor. It does not include arms and armor (equipage), meals, and shelter (rations
and adventuring tools). For mercenaries, this does not include combat pay, which is either a
fixed amount (20 coins per day) or a fixed share of loot. Continue reading Lyonesse Culture and Economy Supplement for Dungeon World
…So that’s plausibly 48 coins a month expense on a contract mercenary, plus an another 35 coins for starting arms and armor and gear. Possibly plus danger pay. For unskilled labor, maybe you need to pay for tools. But since there aren’t any tool costs, maybe you don’t, and that’s included in the 10 coins a week. Continue reading Dungeon World Shopping List 3 – Labor
In the third case (which we have a former player to thank for pointing out) there is no reason not to buy two throwing knives (so you always have a spare) and just throw them at targets from close to near range…. Continue reading Dungeon World Shopping List 2 – Weapons
In Dungeons and Dragons originally, chain weighed twice as much as leather, and provided better armor. Plate mail weighed three times as much as leather, and was as much better than chain as chain was than leather…. Continue reading Dungeon World Shopping List 1 – Armor
Situated on the southern bank of the River Wye in the Cantref Selyf region of Brycheiniog, a hillfort has stood on the hills overlooking the river since the Holy Empire first established a highway and bridge here centuries ago in the lands formerly known as Garth Madrun Continue reading Bridgeford, Keep on the Brycheiniog Borderlands
Discern Realities: When you closely study a person, roll +WIS as usual. On a 10+, ask the GM up to 3 questions from the list below. On a 7-9, ask 1Either way, take +1 forward when acting on the answers (Parley, for instance) What is this person’s apparent alignment? How can this person be useful to me? Who does this person answer to? What’s the most interesting … Continue reading Discern (Social) Realities
“Ingeniātor” is the word in the Common Tongue for those who bind spirits in fetters of material objects to power magic effects. These include the fetters made of bone to contain the spirits of the dead, fetters made of stone or wood to contain the spirits of nature, fetters made of iron to house demonic entities, or fetters made of bronze to contain spirits of … Continue reading Enchantment over the Sea