Friendly: clear skies, moderate breeze (1d4 for direction), no precipitation Indifferent: cloudy skies, no wind, no precipitation Neutral: overcast skies, moderate breeze (1d8 for direction), intermittent fog Unfriendly: stormy skies, light wind (1d8 for direction), light precipitation Hostile: Stormy skies and lightning strikes, heavy wind (1d4 for direction), occasional dangerous precipitation Continue reading How’s the Weather?
If they Save vs. fear (“/common sense”), they stay and fight. On a tie, they’ll probably start looking to make a cautious exit. On a failure, they rout (which is a great way to get RSVP for a slaughter). Continue reading Morale, Again
Armor (sigh, except shields) includes a helmet. It weighs five pounds. If you buy a set of armor without a helmet, reduce the cost by 10 SC, and the weight by five pounds. If you have a helmet, but you just don’t have it with you, the armor costs the same, but you get to reduce your encumbrance by five pounds. Continue reading “My armor weighs too much!”, and other concerns
Well, not horsepower, exactly. Although I’m sure a cavalry post is advancing than less than a full gallop. No, this is a post about the dreaded “power-levelling”. Lots of folks don’t give clerics spells at first level. I do (I also sincerely don’t understand the traditional antipathy towards clerics, but that’s an issue for a later date). Some folks give thieves rogues piss-poor fighting ability, … Continue reading Fighters, now with more horsepower.
Related to the Morale discussion yesterday, modern RPGs might say “defeated” instead of “killed”, but damn if it’s obvious whether they think that XP awards should include enemies who run away / break / flee / retreat / advance to the rear / exercise French discretion*. But, now that I think about it, yeah, I’m going to give some XP for routed enemies as a House Rule. That only includes enemies who have a hostile / Hostile reaction and attack, and you only get half XP, but yeah. Continue reading More XP Awards please!
…If I do that, though, does a high Wisdom mean that you’ll be more likely or less likely to run away and live to fight another day. I could see either argument, and it makes a difference (whether high Morale correlates to high Wisdom, or low Wisdom). Continue reading Morale
House Rule: The current adventure is scaled for four to five characters. At three characters in a session, I reduce numbers of bad guys (morseo as the session progresses), and apply an attack penalty. At six characters in a session, I increase the number of bad guys (within the #appearing range), and/or apply an attack bonus. Continue reading Difficulty Scaling
House Rule Helmet 10 gp, (AAC) N/A, 5 lb. Labyrinth Lord Why in Neo-Otyugh’s name would you lug around 5 pounds worth of equipment you didn’t have to? Let alone another 10 gp (10 Sigloi for those of us on the silver standard) armor tax? Helmets don’t give you an armor bonus, and you don’t take an armor penalty when you’re not wearing them. Which … Continue reading Helmets
House Rule Targets of an attack receive a temporary +2 bonus to AAC against attackers who fail to include the target and the weapon used in the attack declaration. This bonus only applies to the attack in question, and is not retroactive…if the attacks gets as far as damage roll before anyone notices a target was eligible, it’s too late to apply it. PCs and … Continue reading Cover and the Half-assed Attack
In Akkadian mythology the Rabisu (“the vagabond”) or possibly Rabasa are evil vampiric spirits or demons that are always menacing the entrance to the houses and hiding in dark corners, lurking to attack people. It is said that pure sea salt can ban them as the salt represents incorruptible life (salt preserves, and life was first born from the sea). In Hell, they live in the Desert of Anguish, attacking newly arrived souls as they travel down the Road of Bone to the City of the Dead. Continue reading Rabisu