Mercenary Gear Loadouts – Cavalry

In addition to paying salary and expenses, employers are also responsible for outfitting mercenary troops. Light Cavalry 3 javelins, longsword, shield, leather armor, light warhorse 176 SC, 33 lbs. Mounted Crossbowfolk light crossbow, 20 quarrels and case, short sword, chainmail armor, mule 126 SC, 38 lbs. Horse Archers composite bow, 40 arrows and quiver, scimitar, leather armor, light warhorse 261 SC, 27 lbs. Medium Cavalry … Continue reading Mercenary Gear Loadouts – Cavalry

Mercenary Gear Loadouts – Infantry

In addition to paying salary and expenses, employers are also responsible for outfitting mercenary troops. Peasants spear 3 SC, 6 lbs. Light Infantry 3 javelins, short sword, shield, leather armor 26 SC, 33 lbs. Heavy Infantry spear, sword, shield, banded mail armor 108 SC, 55 lbs. Slingers sling, 20 bullets, short sword, shield, leather armor 25 SC, 33 lbs. Bowfolk shortbow, 40 arrows and quiver, … Continue reading Mercenary Gear Loadouts – Infantry

More Touch

Rules as Written: You need to be within 5 feet (melee engagement range) of your target to cast a spell with a range of “Touch”. First rule elaboration: You need a successful attack roll against AAC 10 in order to successfully touch an opponent in combat (to use a Touch ranged spell against an unwilling target). Rules Discussion: Do you need an empty hand in … Continue reading More Touch

Surprise, Initiative, Surprise Intitiative

In the same way that we roll initiative by class (all the Fighters, all the Rogues, etc… lowest DEX modifier applies), we roll surprise checks by class as well. 1d6, with surprise on 1-2. Minimizes the really bad days the adventurers have, because let’s face it…they’re carrying light sources, so they’re never surprising monsters underground. Continue reading Surprise, Initiative, Surprise Intitiative


You can do a “fighting retreat” if engaged at melee range You must move 180 degrees away from your current facing, and only move up to half your movement rate, and you have to move in a straight, non-diagonal line; there can’t be anything blocking your path, including friendlies. A fighting retreat does not trigger opportunity attacks, A fighting retreat still allows you get an … Continue reading Retreat

Opportunity Attacks

Once you’ve reached engagement distance (5′, 10′ if they have a weapon with reach), if you attempt to disengage (or move through) an opponent as part of your movement phase, they gain the opportunity to make a free attack against you at that point (out of sequence). They gain +2 to hit, and you don’t get any applicable AAC bonus from a shield. This does not count as their action when they get to their melee phase. Continue reading Opportunity Attacks