Emain Ablach Session Four

Previously on Day Nine: …the sleeping quarters for upwards of fifty kobolds, eight of whom are still in residence. They prove a weak enough threat that though outnumbered, the heroes defeat all eight without taking any casualties of their own. As the adventurers begin to more closely examine their surroundings, the mighty war horn (‘a warbling, tinny sounding bugle”) sounds to the west, the direction … Continue reading Emain Ablach Session Four

Langawode Demographics

Essentially, I need at least 52 buildings on the village map, plus however many laborers and farmers live in town. That five noble houses of the Amelu (nobility) class, probably 20 to 25 people total. Probably 176 folks in the trades of the Mushkenu (craftsmen and their families), plus the families of the guardsmen and clergymen…call it another 172. 25 Amelu, 348 Mushkenu, 450 or so Ardu (serfs). Continue reading Langawode Demographics

Adventure Background

After obtaining approval (and minor healing charms) from the Wisewomen of the caravan, these Bravos (and an unemployed mercenary) follow the rumors of dancing lights and unearthly sounds to the site of an abandoned silver mine in the wilderness nearby. The veins of moon-metal have long since been exhausted, but that is far from the only practical use an underground ruin could be put to. Continue reading Adventure Background

Prologue

It’s been a generation since the Eastern Empire and their Sun-King has fallen, and the light of civilization with it. In the West, the kingdom of Lethowsow was one of the seven fabled realms of the Fair Folk before the arrival of savage humans centuries ago. Now, the dwarves have abandoned their hidden underground strongholds, the elves have retreated to the deep woods, and the … Continue reading Prologue