- Presto the Wizard
- Erdudfyl the Ranger
- Rhys the Fighter
- Adhamh, changeling follower from Eglantine Grove.
Missing in Action
Theodosia the (absent) Bard, Tristan (“the poxy Bard”) the Bard; Shank (a very private person) the Thief; Áron the changeling follower;
Killed in Action (so far)
Elvira the Troublesome; Torg the Fearsome
Play starts in the village of Ruiger Moor in Cantref Mawr
Ifan the Black, Bandit with a Bounty on his head
Wanted for banditry, slaughter, and crimes against the gods.
Ifan is new to the area, increasingly infamous.
Presto knows of a magical treasure, defended by an unnatural threat.
Rumors of the undead coming from the hills to the west. (“West” is western side of Cantref Elfael)
Undead are known to fear the sun. Some may lair underground, some may lair in dense wilderness.
The Druid Elspeth has a simple proposal for Erdudfyl. Journey to the village of Ruiger Moor, which has cut off contact with the grove for more than a week. Find out what curse afflicts the town, and if possible, resolve it. For this, the group will receive the favor of the Druids of Eglantine Grove. As assistance, two of the changeling youths (Áron and Adhamh) will provide guidance and assistance.
A short discussion later, it’s decided to head to the old druidic standing stones on the far side of the valley; Theodosia consults with Rhys of the Militia (no relation) for directions and advice. While discussing this, the curious tale of Glenys the Younger is recounted. Glenys had a possibility unhealthy obsession with the band of sell-swords in town. And now that you mention it, Glenys was the first villager to disappear….
Day 18, Afternoon, Spring Season (ten days until the Full Moon), Year of Empire 2375
Weather Forecast: Stormy skies and lightning strikes, dangerous wind gusts, periods of dangerous precipitation
A handful of upright rocks taller than a man, inscribed with petroglyphs commemorating an ancient battle. A copse of stunted trees with a somber air, and a long fading sense of magic. And a pair of gallu, recently turned imperial fighting men whose awful hunger compels them to attempt to devour Ranger, Wizard, and Fighter. But the Ranger fills the sky with arrows, the Wizard summons a ball of explosive spectral green fire, and the Fighter runs a blocking defense to protect the Wizard. Afterwards, the Wizard finds a minor magic trinket on one of the bodies, and the Fighter contracts corpse-rot while “closely” investigating the other for signs of who they were in life.
The next day, tracking the unmen southwards in the hillside, they encounter Derfel, a young Cymru lad tending his sheep. A talkative fellow, Derfel has tales of the Ruiger Moor Witch-Wolf, bands of hillmen terrorizing the local farmsteads devouring man and livestock alike; and the tragic tale of the young lovers Glenys and Catrina whose families violently opposed their pairing. The last story’s tragedy ends with one of the girls being killed, and the other killing herself and haunting the local valley as Ban-sidhe.