Settlement Alignment

While cities and imperial towns are inherently Of Law (civilization requires a ruling class, a religious class, and some sort of trade membership), not all of the towns, villages, and hamlets in Lyonesse are likewise aligned. Some are Unaligned, and a few are Of the Balance (the Druids usually give these away). There are no settlements larger than camps, dungeons, or forts that are Of … Continue reading Settlement Alignment

Alignment

Alignments are not elective philosophies, that if you fail to choose you inherit “neutral/selfish”. They are Faiths. They determine the values you hold in life, what you believe the role of mankind is upon the world, and they very much are directly relevant to what happens when you die. If you stray too far from your Alignment, the Labyrinth Lord will not assign a new Alignment. You will be ostracized by those of your current Alignment, those with the ability to detect Alignment will be able to tell that you have lapsed, and those of opposing Alignments will target you for conversion (or sacrifice, as it happens). Continue reading Alignment

On Law, Chaos, and The Balance

Before the world was created, there was raw, formless chaos. The god Marduk killed the mother goddess Tiamat and used half her body to create the earth, and the other half to create both the paradise of šamû and the netherworld of irṣitu. There are many, many lesser deities in the pantheon of gods, but they are all the same gods regardless of where on the world you journey amongst human lands. The most popular are Marduk, Anu, Enlil, Ea, and Inanna. Continue reading On Law, Chaos, and The Balance