Giant Bat: HD 4; AC
7[12]; Atk 1 bite (1d10); Move 4 (fly 18); Save 13; AL N; CL/XP 5/240;
Special: 10% chance of disease |
Giant Bee: HD 3; AC 6[13]; Atk 1 sting
(1d3 + poison); Move 3/24 (Fly); Save 14; AL N; CL/XP 5/240; Special: Lethal
poison sting. |
Giant Lizard: HD 3; AC 5[14]; Atk 1 bite
(1d8); Move 12; Save 14; AL N; CL/XP 3/60; Special: None. |
Giant Spider (4ft diameter): HD 2+2; AC
6[13]; Atk 1 bite (1d6 + poison); Move 18; Save 16; AL N; CL/XP 5/240;
Special: lethal poison, 5 in 6 chance to surprise prey. |
Stirge: HD 1+1; AC 7[12]; Atk 1 proboscis
(1d3); Move 3 (Fly 18); Save 17; AL N; CL/XP 2/30; Special: blood drain
(1d4), +2 to hit bonus. |
Panther: HD 3; AC 6[13]; Atk 2 claws
(1d3), 1 bite (1d6); Move 16; Save 14; AL N; CL/XP 4/120; Special: Additional
rear claw attacks when hitting with both front claws. |
Wild Boar: HD 3+3; AC 7[12]; Atk 1 gore
(3d4); Move 15; Save 14; AL N; CL/XP 4/120; Special: Continue attacks 2
rounds after death. |
Ghoul: HD 2; AC 6[13]; Atk 2 claws (1d3),
1 bite (1d4); Move 9; Save 16; AL C; CL/XP 3/60; Special: Immunities,
paralyzing touch. |
Harpy: HD 3; AC 7[12]; Atk 2 talons (1d3)
and weapon (1d6); Move 6 (Fly 18); Save 14; AL C; CL/XP 4/120; Special:
Flight, siren-song. |
Human Soldier: HD 1; AC 7[12]; Atk 1
weapon (1d8); Move 12; Save 17; AL Any; CL/XP 1/15; Special: None. |
Giant Toad: HD 3; AC 6[13]; Atk 1 bite
(1d8); Move 6 (Hop 30ft); Save 14; AL N; CL/XP 3/60; Special: Hop. |
Wolf: HD 2+2; AC 7[12]; Atk 1 bite
(1d4+1); Move 18; Save 16; AL N; CL/XP 2/30; Special: None. |