The Saexa Menace, Episode Thirteen

Present

  • Presto the Wizard
  • Erdudfyl the Ranger
  • Adhamh, changeling followers from Eglantine Grove.

Missing in Action

Tristan (“the poxy Bard”) the Bard; Shank (a very private person) the Thief; Áron the changeling follower;

Killed in Action (so far)

Elvira the Troublesome; Torg the Fearsome

Background

Play starts in the village of Ruiger Moor in Cantref Mawr

Ifan the Black, Bandit with a Bounty on his head
Wanted for banditry, slaughter, and crimes against the gods.
Ifan is new to the area, increasingly infamous.
Presto knows of a magical treasure, defended by an unnatural threat.
Rumors of the undead coming from the hills to the west. (“West” is western side of Cantref Elfael)
Undead are known to fear the sun. Some may lair underground, some may lair in dense wilderness.

The Druid Elspeth has a simple proposal for Erdudfyl. Journey to the village of Ruiger Moor, which has cut off contact with the grove for more than a week. Find out what curse afflicts the town, and if possible, resolve it. For this, the group will receive the favor of the Druids of Eglantine Grove. As assistance, two of the changeling youths (Áron and Adhamh) will provide guidance and assistance.

Shortly after midnight, when the Fighter Torg and the Wizard Presto are on watch (Presto’s nose stuck in his spellbook) a feral undead comes wandering down the hillside and attacks. Presto is moved to tears at the devastation wracked upon the corpse by Torg’s bloodthirsty greatsword.

Play

Day 16, sunrise. Spring Season (the Budding new moon +2), Year of Empire 2375

2 adventurers and a changeling hireling explore Queen Eimhear of the Siluri’s barrow.

The Cut
15 feet wide at its base, and approximately the same in length, although it narrows to five feet wide (and covered) at the entrance to the tomb of Queen Eimhear. There stands a single flat slab of worked stone in an inclined groove cut into the mountain itself, a ton or more of sense gray stone. Someone has punched through the slab in the upper right corner, and begun to push the slab in its track to the left several inches.

The Tomb
Past the inclined slab that seals the entrance is the tomb of Queen Eimhear. The chamber is approximately circular, a rough-hewn 25 feet in diameter. There are exits to the east (the entrance), and two narrow passages on the western wall. There are shadowed alcoves on the north and south walls, a jumble of metallic debris half the height of a man between the two passages to the west, and primitive murals cover the four curving expanses of wall between the wall features.

The Great Seal
In the exact center of the chamber, a circle has been engraved in the floor. Into the indentation, a white metal has been hammered flush with the floor. The circle is between seven and ten feet in diameter, and is surrounded by the angular draconic script of the necromancers.

Any Bard, Wizard, or Cleric will immediately recognize this as a Place of Power, and Detect Magic reveals walls of arcene power, focused inwards.

The Murals
“There are four massive floor to ceiling murals on the tomb walls, gently curving ten to twelve feet in width. Three are primitive cave art, depicting battles and events in what is now lost to mythology; the alliance of the Cymru people and the Fair Folk in rising up against the dragon blooded Enemy. The fourth is a surreal landscape of the nearby Devils Beacon mountains, painted in a much different style.”

The Mechanism
A collection of metallic debris sits untidily on the western wall, between two passages exiting the chamber. Mostly patinaed bronze, with copper and tin hardware for good measure. The most intact piece is a round concave disc several feet in diameter; there are various other brackets as well as flat and curved lengths of metal. The whole pile seems messily deconstructed, rather than aged into structural failure. An imperial artificer or dwarven engineer could tell you more; someone in the Ingeniātor class could tell you about the subtle magics in play here (including their purpose).

The Alcoves
Narrow alcoves approximately one stride deep are inset into the curving expanses of the northern and southern chamber walls. Collapsed near each is a dessicated corpse outfitted with spear, shield, and helm; both have been hacked to pieces.

The Narrow Passages
Fine tapestries may have decorated the twin exits to the chamber in antiquity, but all that remain now are rags. Both passages widen into singular rooms with no other apparent exits. Filling the majority of space in each, an engraved stone bier decorated in nature motifs; these funeral effigies are approximately large enough for an adult Cymru to be entombed within.

Closer examination reveals toolmarks and damage to the stone lids.

The Secret Chamber
Maybe three places in length and width, the secret chamber is sunk deeper into the stone of the mountain than the central tomb area itself. Inside, a simple stone throne; and upon it the despoiled corpse of Queen Eimhear sits slumped, obviously stolen of her riches. In narrow wall alcoves are two Cymru cult statues; one representing Ceridwen (the moon goddess of wisdom), one representing Gwynn ap Nudd (the lord of the hunt).

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