Present
Erdudfyl (Etouffee), the Ranger
Meurig (Presto), the Wizard
Not Present
Inghinn (Elvira), the Thief
Tristan (“the poxy Bard”), Bard
Background
Play starts in the Keep of Bridgeford, on the Brycheiniog / Elfael border.
Ifan the Black, Bandit with a Bounty on his head
Wanted for banditry, slaughter, and crimes against the gods.
Ifan is new to the area, increasingly infamous.
Presto knows of a magical treasure, defended by an unnatural threat.
Rumors of the undead coming from the hills to the west. (“West” is western side of Cantref Elfael)
Undead are known to fear the sun. Some may lair underground, some may lair in dense wilderness.
The party heads north across the River Wye, to clear a known bandit camp, and encounter two bandit scouts along the way, who are killed in battle.
Play
Third Day of the Spring Season (Full Moon +2), continued, Year 2375 of the Imperial Calendar.
Meurig and Erdudfyl clear the bandit camp of hostiles by outright dispatching most of the bandits, save their leader, who exists, pursued by bear. Several wagonloads of plundered goods are liberated, as will as a strongbox filled with coin. The wagon and much of the gear is mostly left behind, as the beasts of burden associated with said wagons are sadly nowhere to be found. What did the bandits do with the horses they captured?
Closer examination of a stone slab that from a distance was assumed to be a resting place reveals it to be a worked stone slab that resembles nothing so much as a sarcophagus stone lid covered with the dragon rune writing of necromancers. A language that coincidentally enough, Meurig has some proficiency in (don’t ask). His rough translation includes details of a ruined Necromancer’s tower located on the rocky terrain of Uwch Mynydd, and the fell power that was slain there. The stone slab looks to have been transported by one of the three wagons recovered, giving the various heavyweight tools designed for quarry work (shovels, picks, levers, pulleys) also still present.