The Kingdom of Gwynedd

Welsh tradition credited the founding of Gwynedd to the Brittonic polity of Gododdin (Old Welsh Guotodin, earlier Brittonic form Votadini) from Lothian invading the lands of the Brittonic polities of the Deceangli, Ordovices, and Gangani in the 5th century. The sons of their leader, Cunedda, were said to have possessed the land between the rivers Dee and Teifi. The true borders of the realm varied … Continue reading The Kingdom of Gwynedd

Bounties on offer in Bridgeford

The Garrison Commander of Bridgeford pays 5SC per small chaos-breed head (less than 1 HD – goblins, kobolds), 10SC per moderate sized chaos-breed (Brutes, Stone Goblins, Gnolls), and 15 SC per large sized chaos-breed (ogres and trolls). The Mayor of Bridgeford pays 50SC per map for the location of cleared monster lair, contingent on the militia independently verifying such. notices posted in Bridgeford Notes The … Continue reading Bounties on offer in Bridgeford

Interior / Exterior Maps

You know what I like? Interior / Exterior maps. Like this one: I wish there were a ton of these. I wish more of them didn’t have gridlines already. But…no. OK fine. I’ll make them, then. *ponders* Maybe exports with and without gridlines. Probably an extra layer of roofs with a transparent background, so you could use them if you printed the maps out, or … Continue reading Interior / Exterior Maps

Law, but not Of Law

Notable features of Welsh law include the collective responsibility of kindreds (Welsh: cenedl) for their members; the gavelkind inheritance of land among all and only male descendants; a status-based system of blood money (galanas); slavery and serfdom; the inability of foreigners to naturalize earlier than the fourth generation; and very lax treatment of divorce and legitimacy that scandalized the non-native clergy. Wikipedia In contrast to the former Imperial holdings of Lyonesse … Continue reading Law, but not Of Law

Kobolds

On the one hand, maybe I drop them with the chaos-bred of Kusarikku. On the other hand, maybe they are specifically snake/lizard/dragon-kin enough that they should go somewhere else (like the previously mentioned lizardfolk). Last campaign (all five sessions of it before the TPK), I was definitely playing up the later version D&D interpretation of scaled folk, rather than the early dog-faced version (which if … Continue reading Kobolds

Monster Genealogy for fun and profit

So right now it looks like we’ve got (via the demonic offspring of Tiamat, ultimately): Undead, Lesser Corporeal (Gallu) Wights, Ghouls, Zombies, Skeletons (3, 2, 2, 1 HD) Non-Corporeal (Edimmu) Specters, Wraiths, Shadows (6, 4, 2 HD) Undead, Greater (via Rabisu) Liches, Vampires, Banshee (12, 7-9, 7 HD) Chaos Bred (via Kusarikku) Minotaurs, Ogres, Bugbears, Gnolls, Stone Goblins, Goblins (6, 4, 3, 2, 1, 1/2 … Continue reading Monster Genealogy for fun and profit

Bašmu

Bašmu or Bashmu (lit. “Venomous Snake”) was an ancient Mesopotamian mythological creature, a horned snake with two forelegs and wings. It was also the Akkadian name of the Babylonian constellation equivalent to the Greek Hydra. The Sumerian terms ušum (portrayed with feet, see Ninurta’s Dragon) and muš-šà-tùr (“birth goddess snake”, portrayed without feet) may represent differing iconographic types or different demons. Continue reading Bašmu