How druids are shaping up so far: Alignment: Neutrality Prime Requisite: Charisma Hit Dice: 1d6 Armor: Leather or Worse Weapons: Any one handed, no dual wielding, no shields, no iron weapons Spell list: see Section Three (spells) Races: Human or Halfling May replace a stronghold at ninth level with a Henge, and make the followers sylvan creatures rather than humans. Continue reading Druids – Initial
The Xhalkus is a copper-based coin, the Obol and Sigloi are silver based, and the Daric and Double Daric are gold based. When converting from GP, convert all coinage to gp, and 1 gp = 1 SC. For simplicity sake, all coins weigh 50 to the pound. Continue reading Money and Coins
Alignments are not elective philosophies, that if you fail to choose you inherit “neutral/selfish”. They are Faiths. They determine the values you hold in life, what you believe the role of mankind is upon the world, and they very much are directly relevant to what happens when you die. If you stray too far from your Alignment, the Labyrinth Lord will not assign a new Alignment. You will be ostracized by those of your current Alignment, those with the ability to detect Alignment will be able to tell that you have lapsed, and those of opposing Alignments will target you for conversion (or sacrifice, as it happens). Continue reading Alignment
The common tongue is also known as Parsik, the language of the Sasanian dynasty of the Holy Empire, and is “common” to the far flung extents of the Holy Empire and its trading partners before it fell.
The Fair Folk of Albion (generally recognized as the Elves, Half-Elven, Halfling and Western Dwarf peoples) share a language, with regional variations, known as Gaelic. The human and near-human tribes native to the Isle of Man speak a derivation of the language known as Manx. This was formally supplanted by the common tongue as the far western borders of the Holy Empire encompassed Albion, although there are still isolated pockets of its use. Continue reading Language and Literacy