Druids – Initial
How druids are shaping up so far: Alignment: Neutrality Prime Requisite: Charisma Hit Dice: 1d6 Armor: Leather or Worse Weapons: Any one handed, no dual wielding, no shields, no iron weapons Spell list: see Section Three (spells) Races: Human or Halfling May replace a stronghold at ninth level with a Henge, and make the followers sylvan creatures rather than humans. Continue reading Druids – Initial