Campaign Two, Story One

The church is calling its clerics to clear the temple (and the hamlet) of corruption, and resanctify(2) the Altar of Light at the heart of the temple. Success brings the accolades of the church(3). For those of the faith that do not belong to a clerical order(4), a cash bounty is placed upon successfully clearing the land of evil (5), as well as a fair market value paid on any religious goods recovered from the temple (paid by Father Rhall, of the church in Bridgeford). Continue reading Campaign Two, Story One

1st Encounter, Random Encounter

Two hours west of Bridgeford, a hunting pack of 4 Chaos Brutes (Scale mail, Shields, Battle-axes) set upon our heroes (Two clerics, One rogue, One mage, One fighter) in the grasslands between the wooded foothills where the elder temple is to be found, and the town itself. A Brute’s flawless attack knocks the fighter down in one blow, rendering him unconscious (bloody, but not bleeding … Continue reading 1st Encounter, Random Encounter

Emain Ablach Session Four

Previously on Day Nine: …the sleeping quarters for upwards of fifty kobolds, eight of whom are still in residence. They prove a weak enough threat that though outnumbered, the heroes defeat all eight without taking any casualties of their own. As the adventurers begin to more closely examine their surroundings, the mighty war horn (‘a warbling, tinny sounding bugle”) sounds to the west, the direction … Continue reading Emain Ablach Session Four