The Saexa Menace, Episode Four

Third Day of the Spring Season (Full Moon +2), Year 2375 of the Imperial Calendar.

Meurig and Erdudfyl clear the bandit camp of hostiles by outright dispatching most of the bandits, save their leader, who exists, pursued by bear. Several wagonloads of plundered goods are liberated, as will as a strongbox filled with coin. The wagon and much of the gear is mostly left behind, as the beasts of burden associated with said wagons are sadly nowhere to be found. What did the bandits do with the horses they captured? Continue reading The Saexa Menace, Episode Four

The Saexa Menace, Episode One

First Day of the Spring Season (Full Moon), Year 2375 of the Imperial Calendar.

Lofer and Tristan scout across the river Wye, and discover a bandit encampment off the beaten path. The engage in combat, ambushing the sleeping bandits, and kill a few before being forced to advance to the rear with speed. They return to Bridgeford, and consume their meal in the village outside the keep. Continue reading The Saexa Menace, Episode One

Lyonesse Culture and Economy Supplement for Dungeon World

A week’s unskilled mundane labor; 10 coins
This is approximately equivalent to reaping 10 acres of land, or threshing 80 bushels of grain.
Food and shelter not provided, but tools would be.
A month’s pay for enlistment in an army; 30 coins
This is skilled labor. It does not include arms and armor (equipage), meals, and shelter (rations
and adventuring tools). For mercenaries, this does not include combat pay, which is either a
fixed amount (20 coins per day) or a fixed share of loot. Continue reading Lyonesse Culture and Economy Supplement for Dungeon World