No luck in Labyrinth Lord, Swords & Wizardry, Adventurer Conqueror King System. Basic Fantasy Role Playing Game (core rules) neither, but their “Equipment Emporium” does. But I’m a sufficient veteran of the primitive economics wars that I go straight to the listings for metal, and see, per pound: Copper, 9 pennies. Tin, 20 pennies. Bronze, 7 pennies. Get the hell out of here with that … Continue reading Looking for Trade Goods
Well, not horsepower, exactly. Although I’m sure a cavalry post is advancing than less than a full gallop. No, this is a post about the dreaded “power-levelling”. Lots of folks don’t give clerics spells at first level. I do (I also sincerely don’t understand the traditional antipathy towards clerics, but that’s an issue for a later date). Some folks give thieves rogues piss-poor fighting ability, … Continue reading Fighters, now with more horsepower.
So if there’s an unwalled area of, say, six square miles (which is about the size of the open grasslands on the map before you run into forest), that’s 750 people, with surplus food for 360 people. 750 rural people plus 350 (relatively) urban people gets you a town of 1100 souls, on the northern border of Brycheiniog, on the highway to Powys. Continue reading Settlement Population Demographics
Added line item weights to the Mercenary Cavalry Gear loadouts Continue reading Mercenary Gear Updates – Cavalry
Added line item weights to the Mercenary Infantry Gear loadouts Continue reading Mercenary Gear Updates – Infantry
The Imperial Calendar is based on the Neo-Babylonian calendar (which was actually a thing). It’s “Lunisolar”, which is to say the months are based on lunar cycles (the first night of every month is the young crescent moon after the new moon, and the last is the night of the new moon), but the years are based on solar cycles (the first day of every … Continue reading Imperial Calendar
Related to the Morale discussion yesterday, modern RPGs might say “defeated” instead of “killed”, but damn if it’s obvious whether they think that XP awards should include enemies who run away / break / flee / retreat / advance to the rear / exercise French discretion*. But, now that I think about it, yeah, I’m going to give some XP for routed enemies as a House Rule. That only includes enemies who have a hostile / Hostile reaction and attack, and you only get half XP, but yeah. Continue reading More XP Awards please!
Hadukannaš Day Six (Summer) – Bridgeford Two Rogues and a Cleric go looking for a shortcut to the ruined hamlet. By skirting the river, they find one that allows them to get back and forth between in the hamlet and Bridgeford in a day without a forced march between them. In the afternoon, the three discuss setting up a camp outside of the ruined hamlet … Continue reading Emain Ablach 2 – Session Three
…If I do that, though, does a high Wisdom mean that you’ll be more likely or less likely to run away and live to fight another day. I could see either argument, and it makes a difference (whether high Morale correlates to high Wisdom, or low Wisdom). Continue reading Morale
Hadukannaš Day Two (Summer) A Cleric, Fighter, Magic User, and Two Rogues head out west from the town of Bridgeford (with the Cleric and the Fighter in the first rank, and the Magic-User and one of the Rogues in the last rank, wary for an ambush). A few miles away from town, the gently rolling farmland (1) gives way to increasingly thick woods, with steep … Continue reading Emain Ablach 2 – Session Two