Mercenary Gear Updates – Infantry
Added line item weights to the Mercenary Infantry Gear loadouts Continue reading Mercenary Gear Updates – Infantry
Added line item weights to the Mercenary Infantry Gear loadouts Continue reading Mercenary Gear Updates – Infantry
The Imperial Calendar is based on the Neo-Babylonian calendar (which was actually a thing). It’s “Lunisolar”, which is to say the months are based on lunar cycles (the first night of every month is the young crescent moon after the new moon, and the last is the night of the new moon), but the years are based on solar cycles (the first day of every … Continue reading Imperial Calendar
Hadukannaš Day Six (Summer) – Bridgeford Two Rogues and a Cleric go looking for a shortcut to the ruined hamlet. By skirting the river, they find one that allows them to get back and forth between in the hamlet and Bridgeford in a day without a forced march between them. In the afternoon, the three discuss setting up a camp outside of the ruined hamlet … Continue reading Emain Ablach 2 – Session Three
Hadukannaš Day Two (Summer) A Cleric, Fighter, Magic User, and Two Rogues head out west from the town of Bridgeford (with the Cleric and the Fighter in the first rank, and the Magic-User and one of the Rogues in the last rank, wary for an ambush). A few miles away from town, the gently rolling farmland (1) gives way to increasingly thick woods, with steep … Continue reading Emain Ablach 2 – Session Two
Update of this The Garrison Commander of Bridgeford pays 5SC per small chaos-breed head (less than 1 HD – goblins, kobolds), 10SC per moderate sized chaos-breed (Brutes, Stone Goblins, Gnolls), and 15 SC per large sized chaos-breed (ogres and trolls). The Mayor of Bridgeford pays 50SC per map for the location of cleared monster lair, contingent on the militia independently verifying such. The Hunters and … Continue reading Fun and Profit in Bridgeford
House Rule: The current adventure is scaled for four to five characters. At three characters in a session, I reduce numbers of bad guys (morseo as the session progresses), and apply an attack penalty. At six characters in a session, I increase the number of bad guys (within the #appearing range), and/or apply an attack bonus. Continue reading Difficulty Scaling
Hadukannaš Day One (Summer) Two Clerics, a Fighter, a Magic User, and a Rogue head out west from the town of Bridgeford. A few miles away from town, the gently rolling farmland is the site of an ambush from a handful of Chaos Brutes. They kill one of the Clerics, and inflict significant “battle-axe adjacent personal injury” to the remainder of the team. Until the … Continue reading Emain Ablach 2 – Session One
In Sumerian and Akkadian mythology (and Mesopotamian mythology in general) Hanbi or Hanpa (more commonly known in western text) was the god of evil, god of all evil forces and the father of Pazuzu and Humbaba. Aside from his relationship with Pazuzu, very little is known of this figure. https://en.wikipedia.org/wiki/Hanbi Moderately mockable name (although certainly less so than Humbaba), the opportunity here is for a … Continue reading Hanbi
The iconography of the apotropaic severed head of Humbaba, with staring eyes, flowing beard and wild hair, is well documented from the First Babylonian dynasty, continuing into Neo-Assyrian art and dying away during the Achaemenid rule. The severed head of the monstrous Humbaba found a Greek parallel in the myth of Perseus[10] and the similarly employed head of Medusa, which Perseus placed in his leather sack.[11] Archaic Greek depictions of the gorgoneion render it bearded, an anomaly in … Continue reading Humbaba the Terrible
The open-field system was the prevalent agricultural system in much of Europe during the Middle Ages and lasted into the 20th century in parts of western Europe, Russia, Iran and Turkey. Under the open-field system, each manor or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs. The holdings of a manor also included … Continue reading The Open Field System