Alignments are not elective philosophies, that if you fail to choose you inherit “neutral/selfish”. They are Faiths. They determine the values you hold in life, what you believe the role of mankind is upon the world, and they very much are directly relevant to what happens when you die. If you stray too far from your Alignment, the Labyrinth Lord will not assign a new Alignment. You will be ostracized by those of your current Alignment, those with the ability to detect Alignment will be able to tell that you have lapsed, and those of opposing Alignments will target you for conversion (or sacrifice, as it happens). Continue reading Alignment


Elves are moderately to significantly taller then Men, typically in the six and a half to seven and a half feet tall range, with corresponding weights (180-225 pounds). They are limited to a maximum level of 10 in the Elf class (which combines the advantages of Fighters with the Druid spell list). At any point after their 100th year, Elves may dual-class into Magic User: unlike their use of Druid spells (which are not limited by weapons or armor worn), Magic User spells may not be cast while wearing any armor. Continue reading Elves

On Law, Chaos, and The Balance

Before the world was created, there was raw, formless chaos. The god Marduk killed the mother goddess Tiamat and used half her body to create the earth, and the other half to create both the paradise of šamû and the netherworld of irṣitu. There are many, many lesser deities in the pantheon of gods, but they are all the same gods regardless of where on the world you journey amongst human lands. The most popular are Marduk, Anu, Enlil, Ea, and Inanna. Continue reading On Law, Chaos, and The Balance